Always increment the assembly version when releasing an update to your plugin.How to provide PluginSupportInfo, and why you should do it.How to add tabs to your UI (new for 5.0).How to use IndirectUI to create a standard UI for your Effect or FileType.Programming guide for GpuEffect plugins.Programming guide for BitmapEffect plugins.How to create a Visual Studio project for plugin development.Plugin Dev channel on the Paint.NET Discord ServerĪrticles or other information that are on the TODO list:.This is a good and (very!) popular way to write a classic/legacy effect that runs on the CPU and has a standard UI.csproj!), and how to write either a BitmapEffect or a GpuEffect. This will show you the right way to set up a Visual Studio project (look at the.Plugin Developer's Central section of the Paint.NET Forum, for information, discussion, and questions about plugin development.Installing Additional Plugins documentation for users of plugins.Plugins section of the Paint.NET Forum, for publishing and downloading plugins.Some of them already have good documentation, but most have nothing. Over time, more documentation will be added to individual classes, methods, etc. This will eventually expand to include articles detailing the process of writing a plugin (creating a Visual Studio project, or using CodeLab, what assemblies to reference, etc.). Here you will find documentation and reference material for Paint.NET plugin development.Ĭurrently this is mostly a simple reference of namespaces, classes, etc.
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